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Unifying the Editions

Monte Cook has a new article are on Unifying the Editions.

Of interest to me is this comment.

That's something that we're working on right now. But some of the answers are obvious. Six ability scores ranging from 3 to 18. Fighters, clerics, wizards, and rogues. (Or, if you prefer, fighting-men, clerics, magic-users, and thieves.) Character levels. Experience points. Rolling a d20 to attack. Magic missiles. Fireballs. Hold person. And so on.

In effect, what you end up with is a fully playable game with its own style. Think of it this way: It would be wrong to say that there is no inherent D&D style that carries across the nearly forty-year lifespan of the game. What you really end up with, in this approach, is a game that ends up looking—not coincidentally—like original D&D. Not entirely, of course, and not precisely, but close. It's a game that captures the feel of OD&D.
  Of course this not exactly new news as the authors of the various retro-clones like OSRIC, Swords & Wizardry, or Labyrinth Lord can tell you. But it heartening to see that the core version of D&D Next may wind up something that looks like one of the OSR retro-clones. That would mean an expanded audience for everybody in the OSR as it would be way easier to leap into playing a older edition from those rules than it would be if all you experienced was D&D 4th edition.

And even if D&D Next didn't wind up looking like a OSR retro clone, the attention to old style D&D gaming will prove beneficial to the OSR in the long run.

I will report any details as soon as it is allowed.


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